So many zoom calls
Simultaneous speaking
Why no speaker mute?
Tiffany McBride
So many zoom calls
Simultaneous speaking
Why no speaker mute?
Tiffany McBride
With the reduction of quality standards in favor of faster and cheaper submissions, the quality of game console ecosystems has been slowly eroding.
CarPlay is a great concept, increasing the lifespan of vehicles by potentially running their infotainment apps through connected smartphones with ever evolving software. It’s been around for a while now and it’s installed in millions of vehicles from different manufacturers. But it’s still a gimmicky feature, because a major point has been left out in the design of the Apps: offline functionality.
With software in consumer electronics it can be reasonable assumed that stuff will crash.
The Short Answer: Quality of User Experience.
I don’t have a problem with paying for quality content and I believe, a large number internet users don’t either. If millions of people used to pay to have their newspapers delivered, why shouldn’t that work in the internet age?
Especially in the last few years, with adblocker user base steadily increasing, online newspapers would try to fight back by setting up paywalls.
The general consensus is that people are just less willing to pay for things online. But online shopping is booming, so which is it? Is it because we’re talking about digital, intangible goods? Then why are people spending billions of dollars on coins for their social farming games? Other theories state that it’s a barrier between them and the user or an overabuncance of competitors and free offerings.
So even though publishers want to push for this model, they have to admit that it doesn’t work and take it down whenever they realize that someone actually wants to read their content.
Here’s my thesis about why paywalls really don’t work.
Getting more people to use public transportation isn’t just a financial question.
Advances in user interface development enable the inception of whole new categories of products. It’s tempting to apply these smart innovations to other products, without an inherent need to do so from the user experience perspective.
The fact that something will “only take a couple of seconds” is no excuse for disrupting the user experience and when considering to ask users for a favor, developers should not only think about what it means for their users, but what it would mean if similar products employed the same functionality. Years ago, when there wasn’t such a […]
User experience consistency is something that many companies in the media business — especially the game industry — disregard but, as I’m going to show, has accounted for the success of some of the greatest and most profitable content distribution systems