How ever-increasing resolutions are eating our flops and why we need better pipelines.
With the reduction of quality standards in favor of faster and cheaper submissions, the quality of game console ecosystems has been slowly eroding.
There were Head-tracking VR-Devices before. But now, the time seems to be right for a breakthrough. While I’ll watch the race between the Oculus Rift, HTC Vive and Sony Playstation VR closely, I’ll already declare a winner: Playstation VR.
It may sound absurd, given the theoretical technical advantage of its competitors. Not only the higher display resolution but larger computing power of desktop machines compared to the Playstation 4 should make the Rift and Vive superior choices. But, like previous format wars have shown, consumers don’t necessarily make the technologically best choice. This doesn’t mean they necessarily make the worse choice either. But here’s the reason, why the Playstation VR will be the best choice for consumers.
Many video games are designed to evolve over time. The development process isn’t finished once the game is released but is to be continued as long as there’s demand. Most games designed that way are subscription-based online games. The demand can easily be foreseen by looking at the number of active subscriptions and the development of additional content and updates is funded by the subscription fees.
Until about 5 years ago, additional content for anything but MMORPGs was usually delivered by releasing a sequel to the first game, based on the same engine or by releasing an expansion pack.