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Infotainment Portfolio

Audi TT

Introducing the Virtual Cockpit.

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Electronics Reviews

Logitech UE9000 review

Here’s a short review of the logitech UE900 bluetooth headphones. Given my  history with every set of bluetooth headphones i could get, I thought, i’d finally found some geat headphones, but as you’ll see, unfortunately, they’re just another disappointment.

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Games Portfolio

LineFight

Mac AppStore LineFight is an arcade party game for up to 8 players on one Mac. control your continuously growing line strategically to encircle your opponents and try to avoid crashing into one of their lines. for every player you outlive, you’ll receive one point and after a set number of rounds, the player with […]

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Games Portfolio

Orbalus

iPhone 3G/3GS/4 Hidden deeply in an ancient temple, a number of magic orbs can be found.Harness their magic powers and collect as many as possible, but beware. There are multiple kinds of orbs that feature different ways of influencing other orbs.They can not be controlled directly, but only by activating other orbs in their proximity, […]

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Electronics Reviews

Nokia BH-905i review

After trying the Sennheiser MM 550 and returning them, I continued using my good, old Philips SHB-9000 until they fell apart a couple of weeks ago. I tried the Philips SHB-9100 and was close to buying another pair of Philips SHB-9000 until I figured that there must be a pair of Noise-cancelling bluetooth headphones that […]

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Blog

A Chess Animation Generator for Autodesk Maya

This script for Autodesk Maya 2011 will read the notation of a chess game  and convert it to an animation.

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Games Portfolio

Crazy Machines Elements

PlayStation 3, XBOX 360, Windows

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Blog

Why I print stuff

Let me, even as a justification to my inner geek, explain to you why I print things from the internet for myself.

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Electronics Reviews

Sennheiser MM 550 review

The Sennheiser MM 550 seemed to be the first Bluetooth headphones with active noise cancelling that actually fit around my ears so I just had to get them and see what they were like.

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Blog

Selling social, evolving games

Many video games are designed to evolve over time. The development process isn’t finished once the game is released but is to be continued as long as there’s demand. Most games designed that way are subscription-based online games. The demand can easily be foreseen by looking at the number of active subscriptions and the development of additional content and updates is funded by the subscription fees.

Until about 5 years ago, additional content for anything but MMORPGs was usually delivered by releasing a sequel to the first game, based on the same engine or by releasing an expansion pack.