Simplistic Automotive UI. I streamlined the graphics development process for the instrument cluster and central infotainment unit.
The Award-Winning Virtual Cockpit and next-generation MMI Infotainment System will be available in the all-new Audi Q2 Compact-SUV arriving fall 2016.
Connecting the car’s built-in features like driver assistance and navigation, a myriad of online services (via the built-in SIM card) and the user’s smartphone, it’s easy to use, functional and good-looking.
After the TT, R8 and Q7, the all-new Audi A4 is the latest Audi model to be available with the Audi Virtual Cockpit and by far the one that is going to be produced in the greatest numbers at multiple Audi plants worldwide.
Audi presented the new R8, featuring the fully digital Nvidia Tegra 3-Powered Virtual Cockpit instrument cluster introduced in the new Audi TT. Now with shift light, special gauges for the all-electric R8 e-tron and other sporty new features.
You can find the press release here.
The new Audi Q7 features an advanced Infotainment system powered by two nvidia Tegra 3 Processors. One of them running the Head unit, the other the new “Virtual Cockpit” instrument cluster, together providing sophisticated, yet distraction-optimized and smooth, driver focused infotainment experience. Continue reading The new Audi Q7
The new Audi TT, introduced at the 2014 Geneva Auto show features an all-digital instrument cluster. Continue reading The new Audi TT Virtual Cockpit
Today, I released my latest game: LineFight!
In this Mac game, up to 8 players (on the same Mac!) battle each other by drawing lines! Try to encircle your opponents and avoid crashing into their walls since the feature of a built-in break fell victim to the idea of simplifying controls to maximize accessibility and fun!
You can even customize the game play in many ways, tweaking almost any variable that contributes to the addictive game play. Oh, and the game looks awesome! 😀
I released Orbalus, my first iOS game in the AppStore yesterday.
Based on the Unity engine, the basic gameplay is as simple as it can get, being wrapped in graphics as good-looking as they can currently get for a game like this on a phone. The aim of the game is to collect different kinds of Orbs. These Orbs can not be controlled directly, but only by manipulating other orbs in their proximity.
Get it from the AppStore now for your iPhone or iPod touch with iOS 4.3 or above 🙂
This script for Autodesk Maya 2011 will read the notation of a chess game and convert it to an animation.
Crazy Machines: Elements is the first installment in the Crazy Machines series available for XBOX360 and Playstation 3. In renowned Crazy Machines fashion, it includes 100+ crazy contraptions to build from a selection of more or less useful components like candles to electric motors or lightning machines. Continue reading Crazy Machines: Elements