Categories
Blog

The “Licensing” Loophole

A lot of products you buy come with a “software licensing agreement,” typically stating something like…

“The software that is part of this product is licensed to you, not sold.”

and further, something along the lines of…

“We reserve the right to modify this licensing agreement at any time with or without notice.”

What’s the purpose of a clause like this?

Categories
Blog

Is DRM jeopardizing our cultural heritage?

Thanks to restoration, reproduction and conservation technologies, we have hundreds and in some cases thousands of years worth of cultural assets available. Old books, sheet music or stage plays can be enjoyed by consumers or used by researchers to learn more about a bygone era. We can even look at cave paintings from tens of thousands of years ago.

But are we making sure that the cultural assets we currently produce will be available for generations to come?

Categories
Blog

The drag coefficient is not a meaningful metric for car efficiency

Aerodynamic drag is only one factor in a long equation about the absolute driving resistance of a vehicle and overall efficiency depends on a lot of other factors. But even just considering aerodynamic drag, the way we compare cars doesn’t make sense at all.

Categories
Blog

iOS Needs User Accounts

Apple just added mouse/trackpad support to iOS and launched a line of keyboards for and trackpads for the iPad. The iPad is being marketed as a portable computer that you can replace your… well… computer with. But unfortunately, it’s not. Not without user accounts.

Categories
Blog

Why Hardware Raytracing is Awesome

Raytracing is a great technlogy to render photo-realistic lighting, reflections and even refractions and caustics. But with ever-increasing rendering resolutions, we’ve never really been able to do any great-looking full-scene raytracing in real-time and a capacity that is ready for consumer video games and other applications. The next Generation of Video game consoles, Playstation 5 and XBOX One Series X are going to include dedicated ray-tracing hardware. Does that mean, we can now ray-trace everything? No, unfortunately it does not, but here is why hardware raytracing is still awesome.

Categories
Blog

Game Console Graphics Stagnation

How ever-increasing resolutions are eating our flops and why we need better pipelines.

Categories
Blog

Tesla’s Supercharger Fair Use Policy locks out company cars?

Tesla promotes the company usage of their vehicles and Supercharging network on their Marketing website, but prohibits the use of Superchargers for commercial purposes in the fine print.

Categories
Blog

Business Trend of the Decade: Crowdsourcing Social Responsibilities

Conducting a business involves certain social responsibility, often mandated by laws and regulations. But what if you could reap the profits from the business model without the inconvenience of having to comply with those regulatory, legal and ethical nuisances that slow down your expansion?

Categories
Blog

The Erosion of Console Game Quality

With the reduction of quality standards in favor of faster and cheaper submissions, the quality of game console ecosystems has been slowly eroding.

Categories
Blog

Car Emissions Regulations Don’t Make Sense

Let me ask this provocative question:

Why is it legal to drive a 30 year old diesel but when your 3year old, much cleaner car doesn’t pass the smog check, you’re not allowed to drive it?