Often, reviewers writing for tech sites only get access to a product for a couple of days . In this short time, it’s impossible to find out about all the little quirks tech products like this keyboard have. I’ve been using the Easy-Switch for almost a year now and here’s a review that covers all the pros and cons about the Logitech EasySwitch in (almost) everyday usage and reveals very hacky implementation of just about any OS-Specific functionality that, at a first glance, works, but at the second glance, is simply awkward.
Here’s a short review of the logitech UE900 bluetooth headphones.
Given my history with every set of bluetooth headphones i could get, I thought, i’d finally found some geat headphones, but as you’ll see, unfortunately, they’re just another disappointment. Continue reading
Let me, even as a justification to my inner geek, explain to you why I print things from the internet for myself. Especially things I have to learn (right now, I’m studying for an exam).
Today, I released my latest game: LineFight!
In this Mac game, up to 8 players (on the same Mac!) battle each other by drawing lines! Try to encircle your opponents and avoid crashing into their walls since the feature of a built-in break fell victim to the idea of simplifying controls to maximize accessibility and fun!
You can even customize the game play in many ways, tweaking almost any variable that contributes to the addictive game play. Oh, and the game looks awesome!
Autodesk doesn’t really seem to care about its mac users. A year after the introduction of Lion, Maya doesn’t officially run on Lion (it runs, though if you omit certain features during the installation) as Autodesk doesn’t support it. If you want to use hardware-acceleration, you need an nVidia card. That’s an interesting concept because you can’t buy a mac with an nVidia card nor can you buy a mac with snow leopard, the OS required to run Maya 2012, according to Autodesk. To summarize this: Autodesk makes software for computers you can’t get anywhere (except used). Of course, you can buy a mac pro, get a snow leopard disc on eBay and an nVidia Quadro card (that might cost more than the mac itself). Still, that’s not what i’d call customer-friendly.
While running on lion, a similar problem occurs with Adobe’s creative suite. They support hardware-acceleration through nVidia’s CUDA instead of the openCL standard. Sort of futile, given that there’s no mac that supports CUDA.
It seems like the developers of pro software are abandoning the Mac. The System integration of Autodesk’s and Adobe’s mac software is vestigial and they can’t keep up with current developments in mac OS. Apple recently started a beta program for Mountain lion and Adobe still doesn’t support many features introduced in lion. (Full-screen, versions…). You can’t even resize a photoshop window by dragging anywhere but the lower right corner.
Solution? Apple should make and market their own equivalents to Autodesk’s and Adobes major applications. Just like they did with Final Cut Pro. They didn’t invent it up but made it a well integrated standard software for the mac that made users love their macs instead of hating them for limitations originated from third party software companies that disregard the mac as a great platform for professional media creation.
After trying the Sennheiser MM 550 and returning them, I continued using my good, old Philips SHB-9000 until they fell apart a couple of weeks ago. I tried the Philips SHB-9100 and was close to buying another pair of Philips SHB-9000 until I figured that there must be a pair of Noise-cancelling bluetooth headphones that satisfies my needs.
The Philips SHB-9000 were quite OK, but they didn’t cancel the outside noise and since they were neither covering the whole ears nor particularly soft, my ears hurt after a while.
After searching for a bit, I found the Nokia BH-905i that support A2DP as well as AVRCP and thus are compatible with any mobile phone – not only Nokia devices.
I released Orbalus, my first game in the AppStore yesterday.
Based on the Unity engine, the basic gameplay is as simple as it can get, being wrapped in graphics as good-looking as they can currently get for a game like this on a phone. The aim of the game is to collect different kinds of Orbs. These Orbs can not be controlled directly, but only by manipulating other orbs in their proximity.
Get it from the AppStore now for your iPhone or iPod touch with iOS 4.3 or above
Can’t believe it myself, but i’m writing this from Windows Live writer for windows on my iMac. Blogging clients are much more convenient than simply using the website and awkwardly slow-loading CMS backends. So thanks, microsoft for windows live writer.
I’ll see if there’s something similar for mac os x. Maybe, the replacement for iWeb in the iLife package will be, when MobileMe is history in about a year.
But to justify this, I didn’t plan on using windows live writer. I as just on BootCamp and it was there. Oh wait, it wasn’t there,, I installed it, but that was solely out of curiosity. Well. Ok… I’m using windows.
(this was merely for testing the heading-feature in windows live writer.)
This doesn’t mean that I praise mcirosoft from now on. To install windows, I had to go through an awkward installation process involdving loading custom drivers using a flash drive (ok, that might be because it’s a mac), followed by about 50 individual updates, antivirus software, and an endless software activation process that involved calling microsoft by phone and entering digits using the phone keys and entering a confirmation code back into my mac… my… windows mac…
Hello, microsoft? Do your eally expect, people want this? Oh wait, you don’t have to care about people wanting this or not because you’ll sell it anyway because a billion microsoft zombies have no choice.
ok, that’s it x.X just wanted to try windows live writer.
Any suggestions for shortening the title are appreciated
User experience consistency is something that many companies in the media business — especially the game industry — disregard but, as I’m going to show, has accounted for the success of some of the greatest and most profitable content distribution systems.